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Importing Keyframe Animation from 3DS Max to UE4 - Loading icons

Hey guys,

I have a simple animation inside of 3DS Max that I want to use inside UE4 as a kind of look target.

The idea is that the player looks at the small pyramid and the animation plays out. If the animation plays through to the end then the camera moves forward and zooms in on a specific part of the model which is being showcased.

How would I set something like this up? Is this possible?