I am trying to import tiled terrain ( or just regular of course) into UE4 editor but I’m seeing various versions of it.
Using WM basic atm ( Looking for alternatives ), and I’ve seen tutorials showing where you need ? to use a splatmap device, yet a UE4 wiki document shows no such necessity, showing a MUCH easier way of getting maps and textures into UE4.
Are both correct, are their pros and cons to each design ? THe two variations are here:
https://wiki.unrealengine.com/World_Machine_to_UE4_using_World_Composition < no spaltmap device
https://www.youtube.com/watch?v=K9WTKK9f1b8 < and this MUCH more complicated one.
Of course, If I can create equally viable worlds with #1, I’m all in, but I just wanted to verify this.