Just a question coming from a Maya background in cinematics…
If I was to just use UE4 as a renderer, then I can still use the same hair animation methods in Maya right?
For example) If my workflow is creating the whole animation and fully textured sequence in maya…
Textures in Working in Maya) Hair, clothing, skin and environment textures
Animations working in Maya) Char and Hair animations
Then exporting the whole sequence into UE4 using it just as a renderer (All animations and textures and camera angles are done)
Everything should be smooth right? No workflow problems, technicalities, etc?