Hey everyone, please bear with me as I am in the process of learning UDK.
I created a fence prop in Maya and exported as an FBX, I was able to import everything fine into UE4, for the most part. I created a simple scene and added my newly imported prop and it looked terrible. I started messing around with the Material Editor but couldn’t get it looking any better. Two of the attached images are Maya renders and you can see there is a huge difference between the renders and what’s in UDK.
I noticed that the bump map I used in Maya is converted to a Normal Map, however, it doesn’t seem to actually hold any of the deformation data. There is also a dark shadow on the top of the fence posts that cant be scene in the Maya renders. After reading up a little I realized (not sure if this matters anyway) that UDK does not support TIFF files, after seeing that I changed my texture files to TGA but now I can’t import them.
So a few question based on the above;
- Do I need to do something special to get the generated Normal Map to hold onto the deformation data of a bump map?
- Is there a way to use the Bump Map and not have to convert it to a Normal Map or is this a dumb idea?
- Why is there a crazy dark shadow that I cant seem to get rid of, is it multiplying my spec map?
Hopefully this all makes sense, as I said, this is the first time I have opened a game engine and created something specifically for that case.