Importing ebooks like kindle into UE4 environment query

Apologies if this is the incorrect forum to ask.

Is it possible to script something into UE4 so that ebooks could be opened and read inside a UE4 game?

I have no idea what UE4 is capable of but wondered if this was feasible with some kind of coding.

Many thanks in advance for any help.

Im wondering about the same question. Anyone have a clue if possible?

unreal engine has full source availabilty in C++. So it is definitely possible, since anything possible in c++ would be technically possible in UE4.

With regards to specifically how it would be done, I am not sure. Maybe find some library to do the heavy lifting for you, and find a way to interface it with unreal.