# Importing different FBX but overriding different mesh

**URL:** <https://forums.unrealengine.com/t/importing-different-fbx-but-overriding-different-mesh/2134675>\
**Category:** Community & Industry Discussion\
**Tags:** fbx-import, unreal-engine, question\
**Created:** [November 19, 2024, 5:41am UTC](https://forums.unrealengine.com/t/importing-different-fbx-but-overriding-different-mesh/2134675 "2024-11-19T05:41:19Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![AndrasVigyazo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AndrasVigyazo](https://forums.unrealengine.com/u/AndrasVigyazo)\
**Post date:** [January 16, 2025, 6:26pm UTC](https://forums.unrealengine.com/t/importing-different-fbx-but-overriding-different-mesh/2134675/18 "2025-01-16T18:26:16Z")

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Well just partially, after restarting the engine this issue still appears… i am getting mad  
i used @CatBiteStudios advice, it worked for a while bot now its completely unreliable. Sometimes it reimports with wrong reference, using previous assets  
But right now it misses the FBX namespace entirely, and just imports it with name “Mesh” Even though 2 days ago worked fine for all assets…  
Fixing redirectors does not do anything.  
Resetting pipeline every time, with adjusting all things correct, to my preferences does not seem to be a great solution…

@UE_FlavienP  
([UE\_FlavienP | Epic Developer Community](https://dev.epicgames.com/community/api/user_profiles/tab-redirect/about?discourse_username=UE_FlavienP))

I have recorded a video of the current state of the issue, (could not get the reference switch on camera, even though i had it half hour before)

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/5/2/85283aaa53251ab3fe3d29167634b0f58a8a4169.jpeg "Unreal 5.5 Import FBX namespace failed") ](https://www.youtube.com/watch?v=RM4Bjb0oaaI)

I try to catch the reference override bug…

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