Importing Colored Landscapes

I created a low poly landscape in blander and wanted to import it to unreal. Being new to both programs I had no idea why the mesh imported correctly and the colors came out as a blank material. anyone got the answers I need?

Are you doing it as an FBX? I think maybe you could just look a little more closely at the import dialog. There are some options for material, I think ( or something similar ).

AFAIK, the blender import mostly works with materials, textures and colors. You just can’t expect it to be reliable or 1 to 1 with what you actually made within blender.

Normally, you never actually use blender to make materials. you create a proper shader in engine and apply a material instance.