It is a weird thing guys but why is it that when import an animated model from 3ds max that is spinning (using a dummy helper) the “import into level” option under the main file menu does not recognize the skeletal mesh but the regular “Add/Import” button does? Is this a known thing? It is kind of strange that one is limited compared to the other. Should I only use the “Import into level” feature for static meshes?
Thank you in advance,