# Importing Animation Names Issue in UE 5.5.3

**URL:** <https://forums.unrealengine.com/t/importing-animation-names-issue-in-ue-5-5-3/2505682>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, question\
**Created:** [May 12, 2025, 9:06am UTC](https://forums.unrealengine.com/t/importing-animation-names-issue-in-ue-5-5-3/2505682 "2025-05-12T09:06:30Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Roy\_Wierer.Seda145](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/roy_wierer.seda145/32/906551_2.png) [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Post date:** [May 12, 2025, 9:22am UTC](https://forums.unrealengine.com/t/importing-animation-names-issue-in-ue-5-5-3/2505682/2 "2025-05-12T09:22:07Z")

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This is funny, I had the exact same situation a month ago. And it was solved by staff presenting the Interchange system:

> [@Animation action names when importing FBX](https://forums.unrealengine.com/t/animation-action-names-when-importing-fbx/2464637):
>
> In UE 5.2 and 5.5 (using the new FBX importer) I run into the following issue: I create a model, skeletal mesh and some animations for that skeleton in Blender 4.3. All animation actions are shown below. I export all to a single FBX file. In Unreal Engine, I import the FBX file, creating skeleton, animations etc. I find that the created animation sequence assets have names mismatching the action names in Blender. There is no way to customize this on the importer? As you …

I documented steps I took with screenshots, should get you all the info to correct the animation names on import.

> [@cl\_fabula](#):
>
> I guess i could batch rename them all at once, but that would not solve the issue of replacing the old ones when i import the new ones on top of them.

I really hope that also solves the reimport 🙂 . I think it matches UAsset name to animation sequence in the FBX when attempting so, I suppose through Interchange as well. Can’t say if that is the same pipeline or something else to configure. Maybe that already works.

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