Importing animated skeleton fbx messing up the pivot

planets.fbx (103.0 KB)
When I look at this fbx with the Windows 3D viewer, it shows the expected animation, created in Houdini. However, when I import the fbx in unreal, it messes it up, in the way that it respects baked data but messes up the pivot, so the animation is not happening as expected. Can someone help me to debug this and why is this happening? Thanks