Importing a FBX file, but material created in unreal are not two sided

Hi All,

Might be a very basic question :slight_smile:

I imported a fbx file which contains a building with all the materials. It comes through fine, with all the materials and textures applied. The only problem is, there are transparent areas, so I have to go into each and every material and check the “two sided” box. Then everything is fine. Is there a way I can force the material to be two sided while importing? or I would just have to spend the whole day putting those check marks :slight_smile: Thanks!

What was used to create the .fbx? Wish I could help more than this; I’ve been struggling with using .fbx straight from Revit LT and not making much progress (every tutorial that I have seen uses 3Ds Max to clean up UV maps…).