# Imported textures are too bright

**URL:** <https://forums.unrealengine.com/t/imported-textures-are-too-bright/330151>\
**Category:** Rendering\
**Tags:** brightness, unreal-engine, question\
**Created:** [August 28, 2015, 12:48am UTC](https://forums.unrealengine.com/t/imported-textures-are-too-bright/330151 "2015-08-28T00:48:04Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![MrGrr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MrGrr](https://forums.unrealengine.com/u/MrGrr)\
**Post date:** [August 28, 2015, 4:59am UTC](https://forums.unrealengine.com/t/imported-textures-are-too-bright/330151/2 "2015-08-28T04:59:36Z")

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Did you create a valid material for them using all the nodes? or did you just add a texture into the diffuse node?

metal/specular/AO/Roughness need something on them etc. as just a basic texture and nothing else it will be bright as it will be very reflective and not look very good.  
Texturing in UE4 requires use of many nodes for a good effect

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There is some really cheap software out there that can create these for you, one is even on Steam in the software category but i forget it’s name, but it creates Normal Maps, AO maps, Specular maps etc for you if you have the patience to tweak the slider bars.  
Substance designer is on the NOT cheap side, but tends to create a better result, but is also more complicated to use.

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