# Imported textures are too bright

**URL:** <https://forums.unrealengine.com/t/imported-textures-are-too-bright/330151>\
**Category:** Rendering\
**Tags:** brightness, unreal-engine, question\
**Created:** [August 28, 2015, 12:48am UTC](https://forums.unrealengine.com/t/imported-textures-are-too-bright/330151 "2015-08-28T00:48:04Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![LifeArtist](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LifeArtist](https://forums.unrealengine.com/u/LifeArtist)\
**Post date:** [August 28, 2015, 12:48am UTC](https://forums.unrealengine.com/t/imported-textures-are-too-bright/330151/1 "2015-08-28T00:48:04Z")

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Hello,  
as I mentioned above, my textures are too bright after I imported them into UE4. I also tried to untick sRGB.

 ![56106-brightness.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/b/3/3b3934321c1613869d01e7abd1588ec87342f554.png)

Imagedata: 16bit RGB

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**Author:** ![MrGrr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MrGrr](https://forums.unrealengine.com/u/MrGrr)\
**Post date:** [August 28, 2015, 4:59am UTC](https://forums.unrealengine.com/t/imported-textures-are-too-bright/330151/2 "2015-08-28T04:59:36Z")

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Did you create a valid material for them using all the nodes? or did you just add a texture into the diffuse node?

metal/specular/AO/Roughness need something on them etc. as just a basic texture and nothing else it will be bright as it will be very reflective and not look very good.  
Texturing in UE4 requires use of many nodes for a good effect

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There is some really cheap software out there that can create these for you, one is even on Steam in the software category but i forget it’s name, but it creates Normal Maps, AO maps, Specular maps etc for you if you have the patience to tweak the slider bars.  
Substance designer is on the NOT cheap side, but tends to create a better result, but is also more complicated to use.

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**Author:** ![LifeArtist](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LifeArtist](https://forums.unrealengine.com/u/LifeArtist)\
**Post date:** [August 28, 2015, 9:51am UTC](https://forums.unrealengine.com/t/imported-textures-are-too-bright/330151/3 "2015-08-28T09:51:07Z")

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I forgot to say, that this isn’t a material. It’s a Texture2D

![56143-ue4.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/d/5/ad5328ff90ff8a1d34f53bda784de847135acf78.png)

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**Author:** ![LifeArtist](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LifeArtist](https://forums.unrealengine.com/u/LifeArtist)\
**Post date:** [August 29, 2015, 1:26am UTC](https://forums.unrealengine.com/t/imported-textures-are-too-bright/330151/4 "2015-08-29T01:26:54Z")

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And I also tried to reduce the post effect. But this only changes look of my materials in the viewport.

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**Author:** ![LifeArtist](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LifeArtist](https://forums.unrealengine.com/u/LifeArtist)\
**Post date:** [August 29, 2015, 2:16pm UTC](https://forums.unrealengine.com/t/imported-textures-are-too-bright/330151/5 "2015-08-29T14:16:50Z")

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Well I’ve managed it by, instead of dragging my psd into UE4, I have exported the texture as tga 32bit.

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**Author:** ![monodrobe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@monodrobe](https://forums.unrealengine.com/u/monodrobe)\
**Post date:** [December 15, 2015, 8:06am UTC](https://forums.unrealengine.com/t/imported-textures-are-too-bright/330151/6 "2015-12-15T08:06:17Z")

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i had this issue but discovered it was because i accidentially imported a 16 bit png instead of the supported 8 bit. by default max saves its pngs as 16 bits, so thats how this can creep in

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**Author:** ![Umberto](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Umberto](https://forums.unrealengine.com/u/Umberto)\
**Post date:** [December 15, 2015, 9:25pm UTC](https://forums.unrealengine.com/t/imported-textures-are-too-bright/330151/7 "2015-12-15T21:25:24Z")

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Yep, go with 8bits
