Hey guys and girls,
i’ve encountered some strange issue while setingup a full character animation set.
There’s one animation (in my case the Jump-Anim, and it seems only this one) that has to struggle with some broken skinning(?) on both Arms.
Have a look please:
But in Maya it works all very well. As you can see here:
Also, when importing the skeletal mesh I get the message:
FBX bind pose ‘skincluster2’ is invalid. It will be ignored.