Hi,
I have a very simple gun rig setup (3dsMax).
I have some animation on MiniGunBone to make the cannon spin.
I import the mesh as a rigid mesh. I import the animation and use as sceleton my MiniGunRig.
Unfortunatley I get no animation. I checked fbx file and it has my animation. What am I doing wrong?
Hi,
Are you getting any errors when importing your animation? Would you mind sending us the .fbx files for your minigun mesh/rig and animation. It will help us get to the bottom of the problem you are having.
Thanks!
Hi Ray,
The only warnings I get are on importing the sceleton (MiniGunRig.fbx)
“Could not find the bind pose. It will use time 0 as a bind pose”
The animation is beeing imported with no errors. Here are both files:
download here
Hi, I took a look at your .fbx files. I think your problem, or at least part of it, is caused by having so much rotation on the mini-gun bone represented by only two keyframes. Because of some funkiness inherent in Euler rotations (if you’ve ever dealt w/ gimbal lock you know what I’m talking about), when dealing with large rotation values like that, it is usually best to bake your animation down to a key on every frame before export.
I tried that with your file, and the barrel spin seemed to import correctly.
Hope that helps!