The center of mass of a vehicle can vary depending on the shape and weight distribution of the vehicle. However, in general, the center of mass of a vehicle will be close to the center of the vehicle, and usually slightly towards the front due to the weight of the engine and other components.
To find the exact center of mass of a vehicle in Unreal Engine, you can use the following steps:
Open the Vehicle Blueprint in Unreal Engine.
Click on the “Mesh” component in the Components panel to select it.
In the Details panel, scroll down to the “Body Setup” section and expand it.
Click on the “Mass Properties” dropdown menu.
Check the “Override Mass” checkbox to enable editing of the mass properties.
Enter a value for the mass of the vehicle.
Click on the “Recalculate Mass” button.
The center of mass of the vehicle will be displayed in the “Mass Properties” section under “Center of Mass”.
Note that the center of mass may change as you add or remove components from the vehicle or adjust their positions. It is important to keep the center of mass as close to the actual center of the vehicle as possible, while also taking into account the weight distribution of the various components.