Import skinned meshes as separate models?

I can’t find any info on this via any other searches. Is this actually possible in UE5? Surely it is? We can’t be forced into importing combined skinned meshes?

I tried the advice posted earlier in this thread however, as the OP points out. Doing this imports the individual meshes as STATIC meshes. And then there appears to be no way to convert them back to skeletal meshes with their skinning intact. Using the “convert to skeletal mesh” option on the static meshes, creates a skeletal mesh object with no skinning.

Note all my meshes use the same skeleton. What’s the deal here? I can’t be expected to export and import hundreds of separated FBX files with their own skeleton surely? I am trying this in 2024 in UE5.3.