I just import my model from MAYA 2015 to Unreal Engine 4 and I got my model in the wrong way
It cause me that the ball eyes are in the wrong direction too !
So, is there a way inside unreal engine 4 to fix that or I have to make something in maya ?
(I was thinking about the Skeleton Editor but I never use that before. If we turn the bones it could be done ? I find a update refpose but I canât make it work :()
Fixing it in Maya is probably ideal, but rotations on the root can be finicky depending on what youâre doing in there. Itâs definitely possible to fix this in the editor though. In Persona, check out the âmesh detailsâ panel -> Transform settings. Fiddle with the Import Rotation settings and then reimport your mesh (just right click on your skeletal mesh in the content browser for that). Cheers!