Since three days, I have a big problem (but maybe easy to resolve).
I have done a skeletal Mesh from Blender (a simple furniture, like a tray).
A export to Blender in .fbx file.
I import to Unreal my .fbx and all is fine (Visually talking)
The problem is I can’t just make a animation about to open or close the tray !
My bone is present, but when I record on Animation Sequence Editor the closing and the opening which is fine for me (I just translate the bone which is connected to the tray for closing and opening).
If I play the animation just to see if all is right, the mesh without the tray is rotated to the floor and the scale is really big.
Moreover, the door where the bone is, is really little.
If you need any more informations, please tell me, I’m really lost.