# import ressource at runtime

**URL:** <https://forums.unrealengine.com/t/import-ressource-at-runtime/313142>\
**Category:** Rendering\
**Tags:** skeletal, unreal-engine, runtime, question\
**Created:** [March 30, 2015, 10:05am UTC](https://forums.unrealengine.com/t/import-ressource-at-runtime/313142 "2015-03-30T10:05:57Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![anonymous\_user\_c7bdc0ec](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c7bdc0ec](https://forums.unrealengine.com/u/anonymous_user_c7bdc0ec)\
**Post date:** [April 24, 2015, 6:35pm UTC](https://forums.unrealengine.com/t/import-ressource-at-runtime/313142/4 "2015-04-24T18:35:18Z")

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How about mesh files that are not assets? Say I wanted to load a mesh file on an end-user’s running game, and that mesh file has not been placed in the editor.

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