Import from 3D Max problem with bones being offset

Hi everyone,

I am having a problem importing a boned mesh from 3D Max. I made an animated rope in Max which when it is pulled it goes around a corner. For this I added a bone chain to my mesh and a skin modifier. Everything looks great in Max, however when importing the FBX to unreal4 it seems as if some of the bones have been offset. (See screenshots) I tried to change the bone weights in Max without any luck. Does anyone know what could be the problem here?


Thx William for offering to help. I’ve attached a screenshot showing the bone chain in ue4. it looks identical to the one in max.