I am having a problem importing a boned mesh from 3D Max. I made an animated rope in Max which when it is pulled it goes around a corner. For this I added a bone chain to my mesh and a skin modifier. Everything looks great in Max, however when importing the FBX to unreal4 it seems as if some of the bones have been offset. (See screenshots) I tried to change the bone weights in Max without any luck. Does anyone know what could be the problem here?