Good day dear community!
I work normally with Cinema4D R16, which I also use on the job. Boss now wants to have a little mini-game for us and I’ve decided to UE. I test it now and add a small LowPoly tree made with a little animation of leaves blowing in the wind. Onl test how the import works. Well, I noticed that when I import the FBX with animation or Skeleton it looks totally different and in the case also dont import the stump. Can you tell me why? Can i not import separately in the UE skeleton and animation? Something’s going wrong in any case. Left and right are normally imported without animation and combined with mesh and in the middle with animation. What also amazes me that the animation is rotated which is not in C4D:
Picture of Editor: http://puu.sh/dvDgP/cbe3cbfcdc.png
Picture of Import: http://puu.sh/dvDiE/a4df158937.png
Picture of the animation: http://puu.sh/dvDnF/c8b0861472.png
Thanks in advance!