# Import .FBX creates white or no material

**URL:** <https://forums.unrealengine.com/t/import-fbx-creates-white-or-no-material/313034>\
**Category:** Asset Creation\
**Tags:** unreal-engine, import-fbx, UE4, question\
**Created:** [March 29, 2015, 12:56pm UTC](https://forums.unrealengine.com/t/import-fbx-creates-white-or-no-material/313034 "2015-03-29T12:56:12Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Omar\_Vector](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Omar\_Vector](https://forums.unrealengine.com/u/Omar_Vector)\
**Post date:** [March 29, 2015, 4:27pm UTC](https://forums.unrealengine.com/t/import-fbx-creates-white-or-no-material/313034/2 "2015-03-29T16:27:54Z")

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white material is the default material for any imported mesh to UE4.

first of all, you have to import your texture files to your asset , then drag and drop it in you material editor

 ![36461-ue1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/1/d/a1de2c099bfea354cd6c2a262033c8982bc3746f.png)

_ **-highly recommended watching “Introduction To Materials” Provided by Epic staff, Zack did well as usual through this tutorials** _

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