# Import .FBX creates white or no material

**URL:** <https://forums.unrealengine.com/t/import-fbx-creates-white-or-no-material/313034>\
**Category:** Asset Creation\
**Tags:** unreal-engine, import-fbx, UE4, question\
**Created:** [March 29, 2015, 12:56pm UTC](https://forums.unrealengine.com/t/import-fbx-creates-white-or-no-material/313034 "2015-03-29T12:56:12Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_42245bf0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_42245bf0](https://forums.unrealengine.com/u/anonymous_user_42245bf0)\
**Post date:** [March 29, 2015, 12:56pm UTC](https://forums.unrealengine.com/t/import-fbx-creates-white-or-no-material/313034/1 "2015-03-29T12:56:12Z")

</div>

Hello,

I have started creating little landscapes using UE4 a few days ago and I am facing a little problem while importing some objects i got from [gamedevmarket.net](http://gamedevmarket.net). After importing without any particular error, the mesh appears to have a white material applied to it. Any ideas how i can apply baked textures to my meshes using materialnodes? Finding a good wood texture isn’t that hard, but i got quite a bunch from there which might get difficult.

Just to give you a little better understanding of my issue, i attached a few screenshots.

Greeting!

---

<div class="post-metadata">

**Author:** ![Omar\_Vector](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Omar\_Vector](https://forums.unrealengine.com/u/Omar_Vector)\
**Post date:** [March 29, 2015, 4:27pm UTC](https://forums.unrealengine.com/t/import-fbx-creates-white-or-no-material/313034/2 "2015-03-29T16:27:54Z")

</div>

white material is the default material for any imported mesh to UE4.

first of all, you have to import your texture files to your asset , then drag and drop it in you material editor

 ![36461-ue1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/1/d/a1de2c099bfea354cd6c2a262033c8982bc3746f.png)

_ **-highly recommended watching “Introduction To Materials” Provided by Epic staff, Zack did well as usual through this tutorials** _

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_42245bf0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_42245bf0](https://forums.unrealengine.com/u/anonymous_user_42245bf0)\
**Post date:** [March 29, 2015, 10:33pm UTC](https://forums.unrealengine.com/t/import-fbx-creates-white-or-no-material/313034/3 "2015-03-29T22:33:12Z")

</div>

Thank you, I actually did not realize that. In fact, I tried to do this at first in a different way by using landscapecoords and layerblends since i used to do it this way to paint my landscape, but it didn’t work out.

Cya
