# Import All broken with Auto Import

**URL:** <https://forums.unrealengine.com/t/import-all-broken-with-auto-import/376669>\
**Category:** Pipeline & Plugins\
**Tags:** unreal-engine, bug-report, question\
**Created:** [November 17, 2016, 11:01pm UTC](https://forums.unrealengine.com/t/import-all-broken-with-auto-import/376669 "2016-11-17T23:01:14Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![TomShannon](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tomshannon/32/1145428_2.png) [@TomShannon](https://forums.unrealengine.com/u/TomShannon)\
**Post date:** [November 17, 2016, 11:01pm UTC](https://forums.unrealengine.com/t/import-all-broken-with-auto-import/376669/1 "2016-11-17T23:01:14Z")

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When using auto-import/reimport system, I am presented with the import options dialog for each asset. Pressing either Import or Import All results in the same behavior: I am presented with the dialog for the next asset. I’m hoping to auto-export thousands of meshes at a time and this is making it less than ideal!

I’m guessing that the system isn’t expecting lots and lots of meshes at a time, so it hasn’t been built to deal properly?

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [November 21, 2016, 5:01pm UTC](https://forums.unrealengine.com/t/import-all-broken-with-auto-import/376669/2 "2016-11-21T17:01:40Z")

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Hi ,

This was a known issue that will not be fixed: [Unreal Engine Issues and Bug Tracker (UE-19201)](https://issues.unrealengine.com/issue/UE-19201)

The issue here is that there is no good way to handle this type of monitoring and import as a batch process, so each one is treated as an individual import.

Thank you!

Tim

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**Author:** ![Arcane](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Arcane](https://forums.unrealengine.com/u/Arcane)\
**Post date:** [April 11, 2019, 2:32am UTC](https://forums.unrealengine.com/t/import-all-broken-with-auto-import/376669/3 "2019-04-11T02:32:35Z")

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why can’t the button just auto push itself after a tick or two ???this is ridiculous when you have to import humdreds of models
