# Import 3ds max populate characters to Unreal Engine 4

**URL:** <https://forums.unrealengine.com/t/import-3ds-max-populate-characters-to-unreal-engine-4/309940>\
**Category:** Character & Animation\
**Tags:** unreal-engine, skeletal-mesh-import, 3DS-Max, question\
**Created:** [March 8, 2015, 11:29am UTC](https://forums.unrealengine.com/t/import-3ds-max-populate-characters-to-unreal-engine-4/309940 "2015-03-08T11:29:10Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![digitaldust](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@digitaldust](https://forums.unrealengine.com/u/digitaldust)\
**Post date:** [March 8, 2015, 11:29am UTC](https://forums.unrealengine.com/t/import-3ds-max-populate-characters-to-unreal-engine-4/309940/1 "2015-03-08T11:29:10Z")

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Dear Everyone,

I’m trying to import a skeletal mesh created and baked in 3ds max populate. The baking, exporting, and importing is just fine, only the animation shows a “collapsed” body. The mesh itself without animation looks fine, but as you can see, the whole skeleton is in one place. Can you help me?

Thanks,  
Gergely

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**Author:** ![digitaldust](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@digitaldust](https://forums.unrealengine.com/u/digitaldust)\
**Post date:** [March 8, 2015, 11:41am UTC](https://forums.unrealengine.com/t/import-3ds-max-populate-characters-to-unreal-engine-4/309940/2 "2015-03-08T11:41:31Z")

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Nevermind,

The solution was to not only select the character with the skin modifier, but its skeleton too.

Gergely

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**Author:** ![Master\_TAC\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Master\_TAC\_1](https://forums.unrealengine.com/u/Master_TAC_1)\
**Post date:** [August 11, 2015, 5:03pm UTC](https://forums.unrealengine.com/t/import-3ds-max-populate-characters-to-unreal-engine-4/309940/3 "2015-08-11T17:03:52Z")

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How do you bake the single character in 3ds Max? If I write pop.bakeselpeople() on the listener I receive an “Unknown Property” error.

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**Author:** ![anonymous\_user\_4115dd43](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4115dd43](https://forums.unrealengine.com/u/anonymous_user_4115dd43)\
**Post date:** [October 20, 2016, 11:05am UTC](https://forums.unrealengine.com/t/import-3ds-max-populate-characters-to-unreal-engine-4/309940/4 "2016-10-20T11:05:30Z")

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Hi Gergely,

please could you epxlain how you did it?

i import the characters into unreal ok witjh textures but there is no animation?

thanks  
tarran
