Great tip! I was very bothered that PhysX wasn’t giving any useful info as to why the system wasn’t working. Where did you find out that you could get this more descriptive output?
I can give your technique a shot. But like yazhangmu requested…
I would also appreciate detail if you can post detail, Wuzzy! You seem to know a lot on the topic!
Speaking of which,
I did read through some of this thread, and did any of these physics issues end up resolved? I know my test vehicle still tends to launch in the air and behave strangely. I’m open to any tips or best practices for doing vehicles in Unreal today.
I see @[URL=“https://forums.unrealengine.com/member/22522-mike-skolones”]Mike.Skolones](https://forums.unrealengine.com/member/22522-mike-skolones) was trying to improve this, but he stopped posting on the forums in 2016.