Implementing D * lite in UE4

Hi all :slight_smile:

Im been working with UE4 for the past few weeks because I decide to try and implement the D * lite pathfinding algorithm in a level.Im wondering is there anyone on here with knowledge on this subject.I dont know where to really look into overwriting ue4 pathfinding with my own attempt. I think it may be in UNavigationComponent but im not certain

Im using unreal 4.6.1

Thanks for your time and any help you may offer.Have a nice day