# Implement Third Person Body and animations to first person bought assets

**URL:** <https://forums.unrealengine.com/t/implement-third-person-body-and-animations-to-first-person-bought-assets/426432>\
**Category:** Character & Animation\
**Tags:** tps, unreal-engine, fps, UE4, question\
**Created:** [June 1, 2018, 1:53pm UTC](https://forums.unrealengine.com/t/implement-third-person-body-and-animations-to-first-person-bought-assets/426432 "2018-06-01T13:53:03Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Patatoukas](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Patatoukas](https://forums.unrealengine.com/u/Patatoukas)\
**Post date:** [June 1, 2018, 1:53pm UTC](https://forums.unrealengine.com/t/implement-third-person-body-and-animations-to-first-person-bought-assets/426432/1 "2018-06-01T13:53:03Z")

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I bought an FPS archer template from the marketplace and i want to add third person body and animations to it. any reasonable way to implement this ?

> **[First Person Archery in Blueprints - UE Marketplace](https://www.unrealengine.com/marketplace/en-US/product/first-person-archery)**
>
> First Person Archery Blueprints.

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**Author:** ![FlameOfIgnis](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FlameOfIgnis](https://forums.unrealengine.com/u/FlameOfIgnis)\
**Post date:** [June 1, 2018, 5:24pm UTC](https://forums.unrealengine.com/t/implement-third-person-body-and-animations-to-first-person-bought-assets/426432/2 "2018-06-01T17:24:42Z")

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Im a noob on animations, but it should work by retargeting the animations to the new skeleton. You can try to retarget the third person starter animations to first person starter, and if you are successfull it should work.
