Implement Advanced Locomotion System

Looking for someone to adapt custom character mesh to the epic skeleton and implement it into the advanced locomotion system V1 from the market place.

Hi. I can do that. I have a lot of experience with Persona (character animation system) and I built out the Animation Blueprint graphs and state machines we’re using in my current project, B.C.E. Here’s a link to some gameplay B.C.E. Gameplay - Burnout Game Mode - YouTube.

Email me if you want to move forward and we can talk specifics.