Image brush crashes Unreal.

I’m trying to get a simple texture2d to show up during a movie player loading screen but the brush keeps crashing the engine. I don’t know what I’m doing wrong.

Slate Creation:


This is my path:
“/Game/Assets/Textures/UI/Purple_WinsTEX.Purple_WinsTEX”

Crash debug:
Caught signal

ShouldCull(FSlateWindowElementList const&, FPaintGeometry const&, FSlateBrush const*, FLinearColor const&) Address = 0x1151c9aea (filename not found) [in UnrealEditor-SlateCore.dylib]
FSlateDrawElement::MakeBox(FSlateWindowElementList&, unsigned int, FPaintGeometry const&, FSlateBrush const*, ESlateDrawEffect, FLinearColor const&) Address = 0x1151c994a (filename not found) [in UnrealEditor-SlateCore.dylib]
SImage::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x115326a4d (filename not found) [in UnrealEditor-SlateCore.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x115330db8 (filename not found) [in UnrealEditor-SlateCore.dylib]
SOverlay::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11533660c (filename not found) [in UnrealEditor-SlateCore.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x115330db8 (filename not found) [in UnrealEditor-SlateCore.dylib]
SCompoundWidget::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11532ef1c (filename not found) [in UnrealEditor-SlateCore.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x115330db8 (filename not found) [in UnrealEditor-SlateCore.dylib]
SCompoundWidget::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11532ef1c (filename not found) [in UnrealEditor-SlateCore.dylib]
SBorder::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x113a8bea5 (filename not found) [in UnrealEditor-Slate.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x115330db8 (filename not found) [in UnrealEditor-SlateCore.dylib]
SPanel::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11532e7af (filename not found) [in UnrealEditor-SlateCore.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x115330db8 (filename not found) [in UnrealEditor-SlateCore.dylib]
SOverlay::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11533660c (filename not found) [in UnrealEditor-SlateCore.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x115330db8 (filename not found) [in UnrealEditor-SlateCore.dylib]
SCompoundWidget::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11532ef1c (filename not found) [in UnrealEditor-SlateCore.dylib]
SBorder::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x113a8bea5 (filename not found) [in UnrealEditor-Slate.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x115330db8 (filename not found) [in UnrealEditor-SlateCore.dylib]
SPanel::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11532e7af (filename not found) [in UnrealEditor-SlateCore.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x115330db8 (filename not found) [in UnrealEditor-SlateCore.dylib]
SOverlay::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11533660c (filename not found) [in UnrealEditor-SlateCore.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x115330db8 (filename not found) [in UnrealEditor-SlateCore.dylib]
SCompoundWidget::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x11532ef1c (filename not found) [in UnrealEditor-SlateCore.dylib]
SVirtualWindow::OnPaint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x113b43921 (filename not found) [in UnrealEditor-Slate.dylib]
SWidget::Paint(FPaintArgs const&, FGeometry const&, FSlateRect const&, FSlateWindowElementList&, int, FWidgetStyle const&, bool) const Address = 0x115330db8 (filename not found) [in UnrealEditor-SlateCore.dylib]
FMoviePlayerWidgetRenderer::DrawWindow(float) Address = 0x10abfbbc2 (filename not found) [in UnrealEditor-MoviePlayer.dylib]
FSlateLoadingSynchronizationMechanism::SlateThreadRunMainLoop() Address = 0x10abfcdbe (filename not found) [in UnrealEditor-MoviePlayer.dylib]
FSlateLoadingThreadTask::Run() Address = 0x10abfceba (filename not found) [in UnrealEditor-MoviePlayer.dylib]
FRunnableThreadPThread::Run() Address = 0x10c98adb4 (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10c8eb1b4 (filename not found) [in UnrealEditor-Core.dylib]
_pthread_start Address = 0x7ff81b1394e1 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff81b134f6b (filename not found) [in libsystem_pthread.dylib]

For anyone having the same problem, I was able to fix this by using FDeferredCleanupSlateBrush to load my texture.