I’m using C++ 17 standard for the plugin development. It’s ok with marketplace policy or it will not be publish-able?
Please, if is here someone right from the Epic Games, it will be great to answer, because I’ve got already various answers from fellow programmers,but I would like to have it confirmed right from the source.
Yeah well, they literally said following:
Unreal uses Python 2.7 by default because it is an important part of the current VFX Reference Platform . When the reference platform switches to version 3.x, we intend to follow.
Ironically enough, VFX Reference standard has switched to Python 3 2 years ago and they still haven’t.