# I'm trying to make an zoom on my map but it doesn't work.

**URL:** <https://forums.unrealengine.com/t/im-trying-to-make-an-zoom-on-my-map-but-it-doesnt-work/2485275>\
**Category:** UI\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [May 1, 2025, 2:35pm UTC](https://forums.unrealengine.com/t/im-trying-to-make-an-zoom-on-my-map-but-it-doesnt-work/2485275 "2025-05-01T14:35:50Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![RedGrimnir](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/redgrimnir/32/1054683_2.png) [@RedGrimnir](https://forums.unrealengine.com/u/RedGrimnir)\
**Post date:** [May 1, 2025, 3:39pm UTC](https://forums.unrealengine.com/t/im-trying-to-make-an-zoom-on-my-map-but-it-doesnt-work/2485275/2 "2025-05-01T15:39:01Z")

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Hi,

I am assuming that prints strings are firing already.

Size Box setting can be issue, setting it to fill also size content.

> [@\[UE5\] SizeBox widget Width override ignored.](https://forums.unrealengine.com/t/ue5-sizebox-widget-width-override-ignored/1179193/3):
>
> Interesting slight_smile but that would lead to more problems if you need the named slot to be “private” just to get functionality, because you can fill in a named slot from anywhere which is not desired. If the width override property would just work as expected you could make nice “sliding” animations on the width property alone, but it’s too fragile to be used everywhere. Thanks for the testing though slight_smile you are right unreal is going downhill fast sadly… I mostly post these is…

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