# im trying to make a car game and im trying to use  

**URL:** <https://forums.unrealengine.com/t/im-trying-to-make-a-car-game-and-im-trying-to-use/2722106>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, meshes, question\
**Created:** [May 14, 2026, 2:20pm UTC](https://forums.unrealengine.com/t/im-trying-to-make-a-car-game-and-im-trying-to-use/2722106 "2026-05-14T14:20:55Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Spectra112](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Spectra112](https://forums.unrealengine.com/u/Spectra112)\
**Post date:** [May 14, 2026, 2:20pm UTC](https://forums.unrealengine.com/t/im-trying-to-make-a-car-game-and-im-trying-to-use/2722106/1 "2026-05-14T14:20:55Z")

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Hello,

I am trying to make a car game in Unreal Engine 5, and I am currently having trouble learning how to change the car meshes.

Right now, I am using the Unreal Engine 5 vehicle template, and I am trying to replace the default car mesh with vehicle meshes from sites like Sketchfab. The problem is that I am having trouble connecting the new meshes to the actual vehicle setup properly.

Whenever I try to replace the mesh, the tires seem to become offset. Sometimes they roll too far forward, and other times they roll too far backward. Even when I try to readjust the mesh to make everything proportional, it still does not work correctly.

Is there a good YouTube video, tutorial, or step by step explanation that shows how to properly connect a new car mesh to the Unreal Engine 5 vehicle template?

Any help would be greatly appreciated.

Thank you.
