Could anyone share some information regarding the method Epic used to create the billboards for the trees in the KiteDemo?
I can see how they used the materials, and how they created a custom depth billboard, but I guess I’m looking for more of a tutorial. I found this here. https://docs.unrealengine.com/latest/INT/Engine/Content/Tools/RenderToTextureTools/index.html
But I guess I’m missing a couple pieces of the puzzle. Looking for a slightly more in depth explanation. Something for the more “ue4 challanged” lol.
Not 100% sure on the proper workflow I need to achieve the same results as in the demo.
Like what settings to tick and how to set everything up specifically for a tree. I’ve played with it, but I’m still a little lost.