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Im stuck again :(

Hi again :slight_smile:

how to you get stuff from the levelBluePrint on to the HUD blue print…

here is an example where I get stuff from “my_character” blue print into the HUD:
8bbf1b1ca6fc741fc80bf131853bf4d78e9b41e6.png

That works great, BUT when I wanna get stuff from the levelBlueprint things seems to get complicated, am I suppose to use the ‘castTo’ thing here?

cheers
/Tommie