I’m trying to immigrate an OpenGL VR project to Unreal to add UIs and some beautiful CG effects.
Because it’s a project with complicated CUDA computing, so I don’t want to change any data structure. I just want to change the drawing part.
The project uses glDrawElements most time. I read a lot and tried procedural mesh and DynamicMeshBuilder. I think they are both very different from OpenGL’s VAO and VBO. Do I understand wrongly?
Can someone point a right direction for me? Thank you very much.