# I'm lightmass stumped

**URL:** <https://forums.unrealengine.com/t/im-lightmass-stumped/73097>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [September 7, 2016, 9:01am UTC](https://forums.unrealengine.com/t/im-lightmass-stumped/73097 "2016-09-07T09:01:29Z")\
**Posts on this page:** 1\
**Showing post:** 5

<div class="post-metadata">

**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [September 7, 2016, 12:48pm UTC](https://forums.unrealengine.com/t/im-lightmass-stumped/73097/5 "2016-09-07T12:48:01Z")

</div>

As some have already mentioned you’ll want to increase the lightmap resolution for your mesh and depending on the quality level needed altering your UVs to better accomodate lightmapping may be in order as well.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

> **[Understanding Lightmapping in Unreal Engine](https://docs.unrealengine.com/5.1/en-US/understanding-lightmapping-in-unreal-engine/)**
>
> Techniques and guidelines for setting up lightmap UVs for Static Meshes.

---

_[View the full topic](https://forums.unrealengine.com/t/im-lightmass-stumped/73097)._
