i’m having a problem launching a game to android. This the last part of the output log:
LogPlayLevel: CommandUtils.Run: Run: C:\Users\\Desktop\UnrealEngine-release\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="C:\Users\\Documents\Unreal Projects\BlankProject" -noxge -NoHotReloadFromIDE -ignorejunk LogPlayLevel: UnrealBuildTool: Creating makefile for UE4Game (no existing makefile) LogPlayLevel: UnrealBuildTool: Performing full C++ include scan (no include cache file) LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9 LogPlayLevel: UnrealBuildTool: building WITHOUT VULKAN define LogPlayLevel: UnrealBuildTool: Building UnrealHeaderTool... LogPlayLevel: UnrealBuildTool: Creating makefile for UnrealHeaderTool (UnrealBuildTool.exe is newer) LogPlayLevel: UnrealBuildTool: Target is up to date LogPlayLevel: UnrealBuildTool: Parsing headers for UE4Game LogPlayLevel: UnrealBuildTool: Running UnrealHeaderTool UE4Game "C:\Users\\Desktop\UnrealEngine-release\Engine\Intermediate\Build\Android\UE4Game\Development\UE4Game.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors LogPlayLevel: UnrealBuildTool: Reflection code generated for UE4Game in 35.9070007 seconds LogPlayLevel: UnrealBuildTool: Compiling Native code with NDK API 'android-19' LogPlayLevel: UnrealBuildTool: Performing 247 actions (2 in parallel) LogPlayLevel: UnrealBuildTool: [1/247] clang++.exe EnginePrivate.h [armv7-es2] LogPlayLevel: UnrealBuildTool: [2/247] clang++.exe RendererPrivate.h [armv7-es2] LogPlayLevel: UnrealBuildTool: [3/247] clang++.exe CorePrivatePCH.h [armv7-es2] LogPlayLevel: UnrealBuildTool: [4/247] clang++.exe Module.Paper2D.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [5/247] clang++.exe Module.CustomMeshComponent.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: In file included from C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/2D/Paper2D/Intermediate/Build/Android/UE4/Development/Paper2D/Module.Paper2D.cpp:13: LogPlayLevel: UnrealBuildTool: C:\Users\\Desktop\UnrealEngine-release\Engine\Plugins\2D\Paper2D\Source\Paper2D\Private\PaperGroupedSpriteComponent.cpp(371,4) : error: delete called on non-final 'FBodyInstance' that has virtual functions but non-virtual destructor [-Werror,-Wdelete-non-virtual-dtor] LogPlayLevel: UnrealBuildTool: delete OldBodyInstance; LogPlayLevel: UnrealBuildTool: ^ LogPlayLevel: UnrealBuildTool: 1 error generated. LogPlayLevel: UnrealBuildTool: [6/247] clang++.exe CableComponent.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [7/247] clang++.exe Module.CableComponent.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [8/247] clang++.exe Paper2D.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [9/247] clang++.exe ArchVisCharacter.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [10/247] clang++.exe Module.ArchVisCharacter.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [11/247] clang++.exe Module.AndroidMoviePlayer.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [12/247] clang++.exe Module.LightPropagationVolumeRuntime.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [13/247] clang++.exe AndroidDeviceProfileSelector.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [14/247] clang++.exe Module.AndroidDeviceProfileSelector.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [15/247] clang++.exe LightPropagationVolumeRuntime.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [16/247] clang++.exe UdpMessaging.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [17/247] clang++.exe Module.UdpMessaging.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [18/247] clang++.exe SlateRemote.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [19/247] clang++.exe Module.AndroidMedia.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [20/247] clang++.exe Module.CharacterAI.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [21/247] clang++.exe Module.SlateRemote.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [22/247] clang++.exe ProceduralMeshComponent.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [23/247] clang++.exe CustomMeshComponent.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [24/247] clang++.exe Module.ProceduralMeshComponent.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [25/247] clang++.exe Module.ExampleDeviceProfileSelector.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [26/247] clang++.exe Module.GearVR.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [27/247] clang++.exe Module.OculusLibrary.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [28/247] clang++.exe OculusLibrary.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [29/247] clang++.exe Module.Engine.13_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [30/247] clang++.exe Module.Engine.19_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [31/247] clang++.exe Module.Renderer.7_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [32/247] clang++.exe Module.Renderer.8_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [33/247] clang++.exe Module.Engine.18_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [34/247] clang++.exe Module.Renderer.9_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [35/247] clang++.exe Module.Engine.11_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [36/247] clang++.exe Module.Engine.17_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [37/247] clang++.exe Module.Engine.12_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [38/247] clang++.exe Module.Engine.16_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [39/247] clang++.exe Module.Engine.14_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: In file included from C:/Users//Desktop/UnrealEngine-release/Engine/Intermediate/Build/Android/UE4Game/Development/Engine/Module.Engine.14_of_34.cpp:17: LogPlayLevel: UnrealBuildTool: C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\HierarchicalInstancedStaticMesh.cpp(1825,4) : error: delete called on non-final 'FBodyInstance' that has virtual functions but non-virtual destructor [-Werror,-Wdelete-non-virtual-dtor] LogPlayLevel: UnrealBuildTool: delete InstanceBodies[InstanceIndex]; LogPlayLevel: UnrealBuildTool: ^ LogPlayLevel: UnrealBuildTool: 1 error generated. LogPlayLevel: UnrealBuildTool: [40/247] clang++.exe Module.Engine.15_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [41/247] clang++.exe Module.Engine.24_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: In file included from C:/Users//Desktop/UnrealEngine-release/Engine/Intermediate/Build/Android/UE4Game/Development/Engine/Module.Engine.15_of_34.cpp:21: LogPlayLevel: UnrealBuildTool: C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\InstancedStaticMesh.cpp(1073,4) : error: delete called on non-final 'FBodyInstance' that has virtual functions but non-virtual destructor [-Werror,-Wdelete-non-virtual-dtor] LogPlayLevel: UnrealBuildTool: delete InstanceBodies[i]; LogPlayLevel: UnrealBuildTool: ^ LogPlayLevel: UnrealBuildTool: C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\InstancedStaticMesh.cpp(1531,5) : error: delete called on non-final 'FBodyInstance' that has virtual functions but non-virtual destructor [-Werror,-Wdelete-non-virtual-dtor] LogPlayLevel: UnrealBuildTool: delete InstanceBodyInstance; LogPlayLevel: UnrealBuildTool: ^ LogPlayLevel: UnrealBuildTool: [42/247] clang++.exe Module.Engine.21_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: 2 errors generated. LogPlayLevel: UnrealBuildTool: [43/247] clang++.exe Engine.generated.3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [44/247] clang++.exe Engine.generated.2.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [45/247] clang++.exe Engine.generated.1.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [46/247] clang++.exe Module.Engine.34_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [47/247] clang++.exe Module.Engine.33_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [48/247] clang++.exe Module.Engine.32_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [49/247] clang++.exe Module.Engine.31_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [50/247] clang++.exe Module.Engine.20_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [51/247] clang++.exe Module.Engine.30_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [52/247] clang++.exe Module.Engine.28_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [53/247] clang++.exe Module.Engine.27_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: In file included from C:/Users//Desktop/UnrealEngine-release/Engine/Intermediate/Build/Android/UE4Game/Development/Engine/Module.Engine.28_of_34.cpp:10: LogPlayLevel: UnrealBuildTool: C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp(1035,3) : error: delete called on non-final 'FBodyInstance' that has virtual functions but non-virtual destructor [-Werror,-Wdelete-non-virtual-dtor] LogPlayLevel: UnrealBuildTool: delete Bodies[i]; LogPlayLevel: UnrealBuildTool: ^ LogPlayLevel: UnrealBuildTool: 1 error generated. LogPlayLevel: UnrealBuildTool: [54/247] clang++.exe Module.Engine.26_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [55/247] clang++.exe Module.Engine.25_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [56/247] clang++.exe Module.Renderer.6_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [57/247] clang++.exe Module.Engine.23_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [58/247] clang++.exe Module.Engine.22_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [59/247] clang++.exe Module.Engine.29_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [60/247] clang++.exe Module.Renderer.5_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [61/247] arm-linux-androideabi-ar.exe UE4-SlateRemote-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Slate/SlateRemote/Binaries/Android/UE4-SlateRemote-armv7-es2.a LogPlayLevel: UnrealBuildTool: [62/247] clang++.exe Module.Renderer.3_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [63/247] arm-linux-androideabi-ar.exe UE4-ProceduralMeshComponent-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Android/UE4-ProceduralMeshComponent-armv7-es2.a LogPlayLevel: UnrealBuildTool: [64/247] arm-linux-androideabi-ar.exe UE4-OculusLibrary-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Runtime/OculusLibrary/Binaries/Android/UE4-OculusLibrary-armv7-es2.a LogPlayLevel: UnrealBuildTool: [65/247] arm-linux-androideabi-ar.exe UE4-CustomMeshComponent-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Android/UE4-CustomMeshComponent-armv7-es2.a LogPlayLevel: UnrealBuildTool: [66/247] clang++.exe Module.Core.1_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [67/247] clang++.exe Module.Core.2_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [68/247] clang++.exe Module.Core.3_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [69/247] clang++.exe Module.Core.4_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [70/247] clang++.exe Module.Core.5_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [71/247] clang++.exe Module.Core.6_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [72/247] clang++.exe Module.Core.7_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [73/247] arm-linux-androideabi-ar.exe UE4-CableComponent-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Runtime/CableComponent/Binaries/Android/UE4-CableComponent-armv7-es2.a LogPlayLevel: UnrealBuildTool: [74/247] arm-linux-androideabi-ar.exe UE4-ArchVisCharacter-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Android/UE4-ArchVisCharacter-armv7-es2.a LogPlayLevel: UnrealBuildTool: [75/247] clang++.exe Module.Engine.1_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [76/247] clang++.exe Module.Renderer.4_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [77/247] arm-linux-androideabi-ar.exe UE4-AndroidDeviceProfileSelector-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Android/UE4-AndroidDeviceProfileSelector-armv7-es2.a LogPlayLevel: UnrealBuildTool: [78/247] clang++.exe Module.Engine.2_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [79/247] clang++.exe Module.Renderer.2_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [80/247] clang++.exe Module.Renderer.1_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [81/247] clang++.exe Module.Engine.10_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [82/247] clang++.exe Module.Engine.9_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [83/247] clang++.exe Module.Engine.8_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: In file included from C:/Users//Desktop/UnrealEngine-release/Engine/Intermediate/Build/Android/UE4Game/Development/Engine/Module.Engine.8_of_34.cpp:6: LogPlayLevel: UnrealBuildTool: C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\Components\CharacterMovementComponent.cpp(9731,38) : error: out-of-line definition of 'GetCustomGravity' does not match any declaration in 'UCharacterMovementComponent' LogPlayLevel: UnrealBuildTool: FVector UCharacterMovementComponent::GetCustomGravity() const LogPlayLevel: UnrealBuildTool: ^~~~~~~~~~~~~~~~ LogPlayLevel: UnrealBuildTool: Runtime/Engine/Classes\GameFramework/CharacterMovementComponent.h(2229,18) : note: member declaration does not match because it is not const qualified LogPlayLevel: UnrealBuildTool: virtual FVector GetCustomGravity(); LogPlayLevel: UnrealBuildTool: ^ ~ LogPlayLevel: UnrealBuildTool: 1 error generated. LogPlayLevel: UnrealBuildTool: [84/247] arm-linux-androideabi-ar.exe UE4-UdpMessaging-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Messaging/UdpMessaging/Binaries/Android/UE4-UdpMessaging-armv7-es2.a LogPlayLevel: UnrealBuildTool: [85/247] clang++.exe Module.Engine.7_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [86/247] clang++.exe Module.Engine.5_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [87/247] clang++.exe Module.Engine.4_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [88/247] clang++.exe Engine.generated.5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [89/247] arm-linux-androideabi-ar.exe UE4-LightPropagationVolumeRuntime-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Android/UE4-LightPropagationVolumeRuntime-armv7-es2.a LogPlayLevel: UnrealBuildTool: [90/247] clang++.exe Module.Engine.3_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [91/247] clang++.exe Module.Engine.6_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [92/247] clang++.exe Engine.generated.4.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [93/247] clang++.exe GameLiveStreaming.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [94/247] clang++.exe Module.ProfilerService.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [95/247] clang++.exe Module.MediaAssets.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [96/247] clang++.exe ProfilerMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [97/247] clang++.exe Module.GameLiveStreaming.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [98/247] clang++.exe Module.UnrealEdMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [99/247] clang++.exe UnrealEdMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [100/247] clang++.exe Module.MessageLog.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [101/247] clang++.exe Module.AutomationController.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [102/247] clang++.exe Module.AndroidRuntimeSettings.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [103/247] clang++.exe AndroidRuntimeSettings.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [104/247] clang++.exe Module.OnlineSubsystemNull.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [105/247] clang++.exe Module.AndroidAdvertising.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [106/247] clang++.exe Module.OnlineSubsystemGooglePlay.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [107/247] clang++.exe Module.UELinkerFixups.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [108/247] arm-linux-androideabi-ar.exe UE4-CharacterAI-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Experimental/CharacterAI/Binaries/Android/UE4-CharacterAI-armv7-es2.a LogPlayLevel: UnrealBuildTool: [109/247] arm-linux-androideabi-ar.exe UE4-AndroidMedia-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Media/AndroidMedia/Binaries/Android/UE4-AndroidMedia-armv7-es2.a LogPlayLevel: UnrealBuildTool: [110/247] arm-linux-androideabi-ar.exe UE4-AndroidMoviePlayer-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Runtime/AndroidMoviePlayer/Binaries/Android/UE4-AndroidMoviePlayer-armv7-es2.a LogPlayLevel: UnrealBuildTool: [111/247] arm-linux-androideabi-ar.exe UE4-ExampleDeviceProfileSelector-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Android/UE4-ExampleDeviceProfileSelector-armv7-es2.a LogPlayLevel: UnrealBuildTool: [112/247] arm-linux-androideabi-ar.exe UE4-GearVR-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Runtime/GearVR/Binaries/Android/UE4-GearVR-armv7-es2.a LogPlayLevel: UnrealBuildTool: [113/247] clang++.exe Module.ProfilerMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [114/247] clang++.exe Module.Media.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [115/247] clang++.exe Module.RealtimeProfiler.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [116/247] clang++.exe EditorStyle.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [117/247] clang++.exe MediaAssets.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [118/247] clang++.exe Module.PakFile.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [119/247] clang++.exe Module.Serialization.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [120/247] clang++.exe Serialization.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [121/247] clang++.exe Module.NetworkFile.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [122/247] clang++.exe Module.StreamingFile.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [123/247] clang++.exe Module.AutomationMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [124/247] clang++.exe AutomationMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [125/247] clang++.exe Module.AutomationWorker.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [126/247] clang++.exe Module.OpenGLDrv.1_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [127/247] clang++.exe Module.OpenGLDrv.2_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [128/247] clang++.exe Module.OpenGLDrv.3_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [129/247] clang++.exe Module.AndroidAudio.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [130/247] clang++.exe Module.SessionMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [131/247] clang++.exe SessionMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [132/247] clang++.exe Module.SessionServices.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [133/247] clang++.exe Module.EditorStyle.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [134/247] clang++.exe Module.TaskGraph.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [135/247] clang++.exe Module.Advertising.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [136/247] clang++.exe Module.AnalyticsET.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [137/247] clang++.exe Module.OnlineSubsystemUtils.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [138/247] clang++.exe Module.NullDrv.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [139/247] clang++.exe Module.RHI.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [140/247] clang++.exe Module.RenderCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [141/247] clang++.exe Module.ShaderCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [142/247] clang++.exe Module.UtilityShaders.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [143/247] clang++.exe Module.MaterialShaderQualitySettings.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [144/247] clang++.exe MaterialShaderQualitySettings.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [145/247] clang++.exe Module.HeadMountedDisplay.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [146/247] clang++.exe HeadMountedDisplay.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [147/247] clang++.exe Module.Foliage.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [148/247] clang++.exe Foliage.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [149/247] clang++.exe Module.Landscape.1_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [150/247] clang++.exe Module.Landscape.2_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [151/247] clang++.exe Module.Landscape.3_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [152/247] clang++.exe Landscape.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [153/247] clang++.exe Module.HTTP.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [154/247] clang++.exe Module.MovieScene.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [155/247] clang++.exe MovieScene.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [156/247] clang++.exe Module.MovieSceneTracks.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [157/247] clang++.exe OnlineSubsystemUtils.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [158/247] clang++.exe Module.ImageWrapper.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [159/247] clang++.exe Module.SlateRHIRenderer.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [160/247] clang++.exe Module.UMG.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [161/247] clang++.exe Module.Networking.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [162/247] clang++.exe Module.Sockets.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [163/247] clang++.exe Module.SandboxFile.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [164/247] clang++.exe Module.AppFramework.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [165/247] clang++.exe android_native_app_glue.c [armv7-es2] LogPlayLevel: UnrealBuildTool: [166/247] clang++.exe cpu-features-patched.c [armv7-es2] LogPlayLevel: UnrealBuildTool: [167/247] clang++.exe UELinkerExceptions.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [168/247] clang++.exe Module.UE4Game.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [169/247] clang++.exe Module.Json.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [170/247] clang++.exe Module.Projects.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [171/247] clang++.exe Module.CoreUObject.1_of_5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [172/247] clang++.exe Module.CoreUObject.2_of_5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [173/247] clang++.exe Module.CoreUObject.3_of_5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [174/247] clang++.exe Module.CoreUObject.4_of_5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [175/247] clang++.exe Module.CoreUObject.5_of_5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [176/247] clang++.exe UMG.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [177/247] clang++.exe CoreUObject.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [178/247] clang++.exe InputCore.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [179/247] clang++.exe Module.SlateCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [180/247] clang++.exe SlateCore.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [181/247] clang++.exe Module.Slate.1_of_4.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [182/247] clang++.exe Module.Slate.2_of_4.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [183/247] clang++.exe Module.Slate.3_of_4.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [184/247] clang++.exe Module.Slate.4_of_4.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [185/247] clang++.exe Slate.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [186/247] clang++.exe Module.Messaging.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [187/247] clang++.exe Module.SlateReflector.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [188/247] clang++.exe SlateReflector.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [189/247] clang++.exe Module.InputCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [190/247] clang++.exe Module.VectorVM.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [191/247] clang++.exe MovieSceneTracks.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [192/247] clang++.exe Module.Niagara.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [193/247] clang++.exe Module.ReliabilityHandlerComponent.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [194/247] clang++.exe Module.PacketHandler.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [195/247] clang++.exe VectorVM.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [196/247] clang++.exe Module.Analytics.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [197/247] clang++.exe Module.HardwareSurvey.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [198/247] clang++.exe Module.AnimGraphRuntime.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [199/247] clang++.exe AnimGraphRuntime.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [200/247] clang++.exe Module.JsonUtilities.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [201/247] clang++.exe JsonUtilities.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [202/247] clang++.exe Module.LevelSequence.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [203/247] clang++.exe LevelSequence.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [204/247] clang++.exe Module.DatabaseSupport.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [205/247] clang++.exe Module.MovieSceneCapture.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [206/247] clang++.exe Module.MoviePlayer.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [207/247] clang++.exe MoviePlayer.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [208/247] clang++.exe Module.StreamingPauseRendering.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [209/247] clang++.exe Module.SlateNullRenderer.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [210/247] clang++.exe Module.NetworkReplayStreaming.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [211/247] clang++.exe Module.NullNetworkReplayStreaming.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [212/247] clang++.exe Module.HttpNetworkReplayStreaming.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [213/247] clang++.exe Module.ImageCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [214/247] clang++.exe Module.OnlineSubsystem.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [215/247] clang++.exe OnlineSubsystem.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [216/247] clang++.exe Module.Voice.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [217/247] clang++.exe MovieSceneCapture.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [218/247] clang++.exe AIModule.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [219/247] clang++.exe PacketHandler.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [220/247] clang++.exe Module.AIModule.2_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [221/247] clang++.exe Niagara.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [222/247] clang++.exe Module.Internationalization.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [223/247] clang++.exe Module.CinematicCamera.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [224/247] clang++.exe CinematicCamera.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [225/247] clang++.exe Module.Navmesh.1_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [226/247] clang++.exe Module.Navmesh.2_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [227/247] clang++.exe Module.Navmesh.3_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [228/247] clang++.exe Module.AIModule.3_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [229/247] clang++.exe Module.EngineMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [230/247] clang++.exe EngineMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [231/247] clang++.exe Module.EngineSettings.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [232/247] clang++.exe EngineSettings.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [233/247] clang++.exe Module.AssetRegistry.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [234/247] clang++.exe Module.GameplayTasks.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [235/247] clang++.exe Module.SynthBenchmark.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [236/247] clang++.exe GameplayDebugger.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [237/247] clang++.exe Module.GameplayDebugger.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [238/247] clang++.exe GameplayAbilities.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [239/247] clang++.exe Module.AIModule.1_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [240/247] clang++.exe Module.GameplayAbilities.1_of_2.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [241/247] clang++.exe GameplayTags.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [242/247] clang++.exe Module.GameplayTags.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [243/247] clang++.exe GameplayTasks.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [244/247] clang++.exe Module.GameplayAbilities.2_of_2.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [245/247] clang++.exe Module.Launch.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\\Desktop\UnrealEngine-release\Engine\Plugins\2D\Paper2D\Binaries\Android\UE4-Paper2D-armv7-es2.a LogPlayLevel: UnrealBuildTool: Total build time: 4590.12 seconds LogPlayLevel: CommandUtils.Run: Run: Took 4590.207748s to run UnrealBuildTool.exe, ExitCode=5 LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Users\\Desktop\UnrealEngine-release\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="C:\Users\\Documents\Unreal Projects\BlankProject" -noxge -NoHotReloadFromIDE -ignore junk. See logfile for details: 'UnrealBuildTool-2017.02.21-22.04.30.txt' LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) in C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 814
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) in C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 52 LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) in C:\Users\\Desktop\Un
realEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 355
LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTargetToManifest)
in C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1443
LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in c:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 150
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in c:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211
LogPlayLevel: at AutomationTool.BuildCommand.Execute() in C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 28
LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) in C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 538
LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine) in C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 509
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) in C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Program.cs:line 131
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) in C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704 LogPlayLevel: at AutomationTool.Program.Main() in C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Program.cs:line 54 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5) LogPlayLevel: Domain_ProcessExit LogPlayLevel: AutomationToolLauncher exiting with ExitCode=5 LogPlayLevel: copying UAT log files... LogPlayLevel: Completed Launch On Stage: Build Task, Time: 4651.200852 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Launch failed! Unknown Error LogHttp:Warning: Timeout processing Http request. 0000011926781780
It would be great if you could help me. Thanks!
EDIT: This is for a different Unreal Engine Build that uses 4.12.0. I changed my SDK API Level to matchndk at or 18 and is now giving a different error.
Here is the new error message:
[Error Message][1]
128957-output+log+file.txt (252 KB)