# I'm having a problem where thin meshes in the distance keep flickering

**URL:** <https://forums.unrealengine.com/t/im-having-a-problem-where-thin-meshes-in-the-distance-keep-flickering/2653002>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, flickering, question\
**Created:** [September 2, 2025, 12:45pm UTC](https://forums.unrealengine.com/t/im-having-a-problem-where-thin-meshes-in-the-distance-keep-flickering/2653002 "2025-09-02T12:45:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![XD\_XD2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@XD\_XD2](https://forums.unrealengine.com/u/XD_XD2)\
**Post date:** [September 2, 2025, 12:45pm UTC](https://forums.unrealengine.com/t/im-having-a-problem-where-thin-meshes-in-the-distance-keep-flickering/2653002/1 "2025-09-02T12:45:45Z")

</div>

My window has thin bars.

Perhaps because the bars are so thin, distant meshes keep flickering.

I’ve tried adjusting the nearclip value and mipmap settings, but the problem persists.

In C4D, view clipping seems to solve this problem.

But I can’t figure out how to solve it in Unreal.

Please help.

![녹화_2025_09_02_21_37_00_575](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/2/9/02993368eb57b4e84286e6e0c40dd8a1af63e514.gif)
