Split material for emissive and non emissive parts. So now you have two different material then select Unlit shading model for that emissive material. The Ambient occlusion is not applied to Unlit shading model.
Split material for emissive and non emissive parts. So now you have two different material then select Unlit shading model for that emissive material. The Ambient occlusion is not applied to Unlit shading model.