How should a map like this be created? Is it a combination of small maps, or is it just the UI?
I don’t see any related tutorials on the web, can someone answer this for me? Thanks!
gif:
gamelink:
How should a map like this be created? Is it a combination of small maps, or is it just the UI?
I don’t see any related tutorials on the web, can someone answer this for me? Thanks!
gif:
gamelink:
My current idea is to divide the big map into grids like some 4X games, and then assign different properties to the grids, but how do I make my character move one grid at a time? Is it by setting a fixed distance? I don’t know if this is correct, please correct me.
I think those are diamond shaped tiles, so they used sprites. When you look at the tiles you can see that the top part always is in front of the other tiles:
You can achieve something like this when you place your tiles in a grid and every row which is above another row has a little more depth offset (away from the camera):
0-4 shows the depth offset
This guy did something similar at 13:29
thank u bro,i will try this way.So many things to learn!
And another question:
This game looks like it doesn’t need any lights,am i right?
But i couldn’t close the UE lighting system to create a level,the world too dark if no light.
Hey @SissiC.C.1! Welcome to the Forums!
Have you converted your textures to sprites? The assets should in theory work without any lighting if you did so. If you want lit sprites of course, then you will still need to add lights to the level.
Sprite in a blank level with no lighting:
Hopefully the above points you in the direction you need!
ty,that’s very helpful.I’m going to try it.