Alright, First of all, I have a human 3d model that’s basically ready for Unreal testing. The model is rigged. However, I’m an idiot when it comes to animations and everything after that point.
The model is currently rigged in both a biped, and I have another one in CAT. It doesn’t have any animations yet because I’m still learning how to do that.
Would anyone here be kind enough to send me a link, create a guide, or walk me through this in anyway on how to get my model animated for a basic walk cycle and imported working properly in UE4?
I have a basic understanding on how to make the walk cycle, but then how do I export it, and get it working in the new UE? Also, I ONLY have 3ds MAX. so unfortunately I can’t use Maya.
I guess I’m looking for a step by step guide to get a very very basic walking model into UDK. I can figure it out from there. I’ve played around with UE3, but never really past the point of level creation and animation. I’d like to actually hit this hard and see about getting a nice working project together. I know how to 3d model pretty well actually, but my animation experience is 0…
Any help at all would be appreciated soo much! Thanks.