I believe an FPS character is simple enough for you to begin, you can create simple interactions like buttons and simple movement and jumping.
- Create a Blank Project (choose Starter Content if you want some objects to put in the level and materials to use).
- Create a Blueprint (choose Character Class) for your FPS Character.
- Create a Blueprint and choose Game Mode. Go to Edit > Project Settings (or click the Settings Button at the top bar in the main view and choose Project Settings), go to Maps & Modes > Default Modes and change the Default Game Mode to the one you created and the Default Pawn Class to your Blueprint Character.
- Open your Character Blueprint > Viewport tab. Click ADD COMPONENT green button and type Camera. Position your Camera at eye’s height of the Capsule Component.
- In your Character Blueprint, click on CLASS DEFAULTS at the top buttons bar and in the Details Panel look at Pawn > Auto Possess Player and choose Player 0.
- Go to Project Settings > Input and Add Axis Mappings. Add one called MoveUp (Up is X axis and in Unreal it means ‘foward’) and another called moveRight (which will be Y axis for sideways movement). Bind MoveUp to W and S keys and MoveRight to D and A (to move your character with WASD). In the Scales, put 1 for W and D, -1 for S and A.
- Open your Character Blueprint, go to Event Graph, right click and type MoveUp and MoveRight (choose the Event in each one, which will be the red nodes).
- Drag and drop the Execution Wire (white wire) and type “Add Movement Input” and choose it. Do that for both MoveUp and MoveRight.
- Connect the green “Axis Value” coming out the red movement nodes to the Scale Value inputs in the Add Movement Input nodes.
- In the Add Input Movement, World Direction input: put X 1.0 in MoveUp and Y 1.0 in MoveRight. X axis is foward in Unreal.
Your character should work and move now! =D
- Go to Project Settings > input, click “+” on Action Mappings and name it Jump (or whatever you want). Bind it to spacebar or other key.
- Go to your Character Blueprint > Event Graph, right click an empty area and type Jump (choose the Event, red node).
- Drag and drop the Execution wire and type “Add Impulse (Character Movement)”.
- Put an absurd number in Z axis (Unreal has some weird world units, not conventional units). In this example I put 50,000 and it’s only a small jump hehe.
Your character will Jump!
Hope it helps! Screenshots below.
Perhaps it would help to watch a video tutorial so that you could see the exact steps along the way.
Epic has provided some amazing ones available here: