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ILMxLAB | Multiple Positions | San Francisco, CA

We’re on a mission: building the future. We’re working in this crazy-fun, hybridized fusion of entertainment where exceptionally high-end (previously pre-rendered) vfx meets interactive, immersive stories. That spectacular mash-up results in unparalleled real-time worlds where we endeavor to raise the bar for experiences and visuals as high as we possibly can. As if making compelling movies and games wasn’t hard enough in isolation! Don’t get us wrong, we’re not complaining about the challenges. That’s literally why we come to work: It is our great fortune to be standing at the crossroads - unconstrained by a specific title or universe - in a collaborative, highly creative, and highly technical work environment. If that sounds interesting, jump in. We still believe in picking up hitchhikers.

Our team is growing. We are looking for talented, driven creative technologists to help design and implement to join us. Have a look at the description below. If it sounds like you, send us your stuff!

Responsibilities:

  • Develop and maintain code to extend real-time game engine.
  • Assist in development of rapid prototypes, as well as delivery of high-quality projects for both internal brands and external partners.
  • Work with an agile and multi-disciplinary team of artists, designers, and programmers to design, prototype, implement new gameplay assets and features.
  • Act as technical liaison between real-time development, pre-rendered VFX teams, as well as R&D and ADG.
  • Assess tech and developmental risks. Propose solutions to overcome identified risks.
  • Assist in specification, ensure that design and implementation of experience meets runtime and performance budgeting requirements.
  • Help to improve development pipeline, support the technical artists and level designers via plug-in and tool development.
  • When necessary, collaborate with leads in development of estimates and schedules
  • Actively participate in the QA process to identify, triage and fix bugs
  • Write polished, optimized and documented code

Requirements

  • Bachelor’s and or Master’s degree in Computer Science or related discipline.
  • 4+ years of game development experience as an engine/graphics programmer.
  • Extensive experience working with and extending Unreal 4 or 3
  • AAA game development experience for PC or game consoles
  • Extensive experience with the C++ programming language, strong skills in C# & Python
  • Solid understanding of algorithms, physics and math.
  • Strong familiarity with OOD principles
  • Extensive experience with graphics APIs: DirectX, OpenGL, etc.
  • Extensive experience using and programming real-time shaders: Cg, HLSL, GLSL
  • Experience with game audio libraries: Miles, FMOD, Wwise, etc.
  • Strong understanding of 3D modeling, texturing and animation.
  • An appreciation for - and strong desire to create - unbelievable games

Desired:

  • Unity, Crytek, Frostbite or other game engine development experience.
  • Previous experience - and/or strong desire to be working - with VR or AR hardware and SDKs
  • Experience in assembly code, development of low level systems like streaming
  • Software-based rendering experience (Arnold,V-Ray, Renderman, Maxwell, etc.)

Apply at: https://jobs.lucasfilm.com/

ILMxLAB Gameplay Programmer

We’re on a mission: building the future. We’re working in this crazy-fun, hybridized fusion of entertainment where exceptionally high-end (previously pre-rendered) VFX meets interactive, immersive stories. That spectacular mash-up results in unparalleled real-time worlds where we endeavor to raise the bar for experiences and visuals as high as we possibly can. As if making compelling movies and games wasn’t hard enough in isolation! Don’t get us wrong, we’re not complaining about the challenges. That’s literally why we come to work: It is our great fortune to be standing at the crossroads - unconstrained by a specific title or universe - in a collaborative, highly creative and highly technical work environment. If that sounds interesting, jump in. We still believe in picking up hitchhikers.

Our team is growing. We are looking for talented, driven creative technologists to help design and build the next generation of immersive stories. Have a look at the description below. If it sounds like you, send us your stuff!

Responsibilities:

  • Design and implement solutions for gameplay mechanics, AI, player controls, animation, physics, and UI.
  • Collaborate with multidisciplinary team of artists and engineers in a fast-paced, iterative development environment.
  • Chief gameplay problem-solver and experience optimizer. You are user-focused. Find the fun. Please.
  • Write polished, optimized, and documented code with an eye towards re-usability for multiple games.
  • Assist with R&D and rapid prototyping team as it relates to real-time production
  • Assist in spec of development schedule and design specification, ensure implementation of experience matches design
  • Identify risks for tech/development and proactively propose solutions
  • Actively participate in the QA process to identify, triage and fix bugs
  • Supervision of junior or mid-level programmers as required

**
Requirements **

Required:

  • Bachelor’s or Master’s in Computer Science or related discipline.
  • 4+ years of game development experience as a gameplay programmer.
  • Extensive experience working with Unreal 4 or 3
  • Experience working with Blueprints Visual Scripting
  • Extensive experience with C++ programming language, strong understanding of C# and C
  • Strong familiarity with OOD principles
  • Solid understanding of algorithms, physics and math.
  • Excellent problem solving skills and the ability to work with minimal supervision
  • Strong understanding of 3D modeling, texturing and animation.
  • Passionate about making and playing games
  • Passionate about immersive experiences.

Desired:

  • Game design experience, (double bonus for multiplayer)
  • Virtual or Augmented Reality development.
  • Experience integrating game audio libraries such as FMOD, Wwise, Miles
  • Deep experience with one or more of the following – Rendering, Physics, Networking, Input Systems
  • Unity and or Mobile game dev experience
  • Willing to be a generalist when necessary, tackling general, editor, engine, builds or misc. tool tasks.
  • Agile development experience

Apply here: https://jobs.lucasfilm.com/

ILMxLAB Level Designer | San Francisco, CA

We’re on a mission: building the future. We’re working in this crazy-fun, hybridized fusion of entertainment where exceptionally high-end (previously pre-rendered) VFX meets interactive, immersive stories. That spectacular mash-up results in unparalleled real-time worlds where we endeavor to raise the bar for experiences and visuals as high as we possibly can. As if making compelling movies and games wasn’t hard enough in isolation! Don’t get us wrong, we’re not complaining about the challenges. That’s literally why we come to work: It is our great fortune to be standing at the crossroads - unconstrained by a specific title or universe - in a collaborative, highly creative and highly technical work environment. If that sounds interesting, jump in. We still believe in picking up hitchhikers.

Our team is growing. We are looking for talented, driven creative technologists to help design and build the next generation of immersive stories. Have a look at the description below. If it sounds like you, send us your stuff!

Responsibilities:

  • Collaborate with project design and technical staff in a fast-paced, iterative development environment.
  • Conspire frequently with Gameplay Programmer(s) on the optimal design, build, and scripting of levels for real-time experiences
  • Follow design reference and interpret/optimize for experience
  • Proactively identify and adapt executed designs to deal with issues before anyone notices because you test, and test again.
  • Lead and participate in rapid prototyping to test feasibility of concepts.
  • Collaborate in development of task lists, estimates, schedules, milestones and overall project goals as necessary
  • Actively participate in the QA process to identify and fix bugs
  • Supervision of junior level designers as required

Requirements

Required:

  • Minimum 4 years experience, working in a level design capacity, integrating assets and designing, building, and populating levels on shipped titles.
  • Deep understanding of interactive level design process: level flow, pace, engagement, structure, environment, storytelling, etc.
  • Extensive experience with UE & Blueprints (or Kismet) scripting, building levels/mods
  • Strong artistic ability, confidence to visualize entire levels and detail with minimal concept art and direction.
  • Collaborative, team-player attitude: open and receptive to new ideas, constructive criticism, direction and changes.
  • Ability to switch between a wide range of styles. Interest and capacity to work with proprietary toolsets.
  • Excellent problem solving skills and the ability to work with minimal supervision
  • Excellent communication/collaboration skills.
  • Portfolio of relevant experience is required - show us your chops: documents, images, diagrams, movies of walk-throughs or levels are needed. Please have them ready and accessible.

Desired:

  • Bachelor’s degree or equivalent experience
  • Passion for game development, and working in VR or AR
  • Basic understanding of scripting languages: C++, Python.
  • Experience with Unity, FrostEd, Hammer, Radiant or other level design / editor tools
  • Understanding of FX/particle systems and lighting implementation in engine
  • Experience with Substance Designer/Painter

Apply here: https://jobs.lucasfilm.com/

ILMxLAB Technical Artist | San Francisco, CA

We’re on a mission: building the future. We’re working in this crazy-fun, hybridized fusion of entertainment where exceptionally high-end (previously pre-rendered) VFX meets interactive, immersive stories. That spectacular mash-up results in unparalleled real-time worlds where we endeavor to raise the bar for experiences and visuals as high as we possibly can. As if making compelling movies and games wasn’t hard enough in isolation! Don’t get us wrong, we’re not complaining about the challenges. That’s literally why we come to work: It is our great fortune to be standing at the crossroads - unconstrained by a specific title or universe - in a collaborative, highly creative and highly technical work environment. If that sounds interesting, jump in. We still believe in picking up hitchhikers.

Our team is growing. We are looking for talented, driven creative technologists to help design and build the next generation of immersive stories. Have a look at the description below. If it sounds like you, send us your stuff!

Responsibilities:

  • Collaborate with dev team to advance the state of real-time rendered immersive experiences, striving for highest possible visual fidelity while ensuring optimal performance.
  • Standardize and improve development processes for production of assets, materials, shaders, LODs, asset streaming, collisions, and interactions.
  • Partner with engineering team to understand, define and manage project technical requirements and project asset production.
  • Assist artists and designers via tool development, and in concept testing of new ideas, and building of rapid prototypes
  • Look/dev passes of fog, lighting, post-processes and other VFX for scene / level. Actively participate in optimizations, identify, triage, and fix bugs as required.

Requirements

Required Skills / Experience:

  • 5+ years experience as a technical artist - or equivalent capacity - in 3D game development Strong art skills with experience and deep understanding of modeling, texturing, animation, & lighting for games.
  • Maya: in-depth knowledge, experience with the API (Python or C++), strong scripting skills in Python/PyMel.
  • Unreal: extensive experience working with UE scripting and workflows: physically-based rendering, materials & real-time lighting
  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong understanding of PBR pipelines, and subsurface shaders
  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

Desired Skills / Experience:

  • Passion for playing and making games, experience or interest in VR and AR VFX production / pipeline experience
  • Proficient with profiling tools in the examination & diagnosis of performance issues
  • Experience with one or more of the following: Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, Unity
  • Familiarity with C# and C++
  • Interest and capacity to work with proprietary toolsets
  • A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications

Apply here: https://jobs.lucasfilm.com/