[IKinema Tutorials] - adjusting animation procedurally to a new target (reach)

Hi Guys,
We are adding a serial of tutorials for achieving different behaviours in UE4 using IKinema RunTime.
This is the first one in the series giving you some ideas on how to achieve a reach a new target in the scene by modifying a single animation. The assets in this tutorial [are available here]( to a new target).

Feel free to request for specific tutorials so that we can add to the list