I haven’t done quadrupeds yet but I’m using this for Octopedals (spiders) and I’m very happy with my purchase. The sample content is mostly straightforward once you’ve seen their tutorials and they’ve got most usecases covered. I also like how their rig editor is designed just like Unreal’s PhAT tool so the interface feels instantly familiar and being able to simulate IK scenarios right from the rig editor is also very neat. I have to say support from IKinema has been excellent too.
In any case, the 14 day trial should be more than enough time to test the IK usecases you care about and play with the sample content as well.
Spider tutorial, yay! Thanks for this, made me realize my current setup is probably an overkill. I was using multiple knee tasks along each leg with a foot task at the base. Looks like you’re using just one long bone at the base of each leg with a simple foot IK. Maybe I’ll try this for the next spider, redoing the armature and animations for this one is bound to be painful