IKinema RunTime available to small and indie studios for £99

Very interested in picking this up before the 24th. I’ve done some research on your tool and want to make sure I’ve got the right idea on its use. Does the following workflow sound accurate?

Model Humanoid character in Blender/Maya/Max
Rig (FK/IK) Humanoid in the same
Create for example an animation where skeleton presses a switch in front of it
Import rigged model into UE4
Import the animation
Use iKinema plugin to create the IK solvers for the bones of interest on the humanoid rig
Use iKinema plugin to manipulate that switch pressing animation to press a switch anywhere, not just in front of the skeleton

Sound about right?