IKinema - I’ve also seen the issue above and would like to know if there’s an official fix planned.
I realize there’s a workaround provided by a user in IKinema forums (see this thread) but manually matching BuildIds on the manifest every time is clunky and error-prone - a workflow disaster all in all.
It may be worth looking at how the Substance plugin worksaround the 4.11 buildId verification change. The Substance plugin doesn’t require manual editing of DLL names for packaging release builds either (IKinema does per plugin documentation) so that’s another area for workflow improvement.
Thank you for all the hard work!