IKinema RunTime available to small and indie studios for £99

I was wondering, has anybody figured out a way to use IKinema aiming instead of UE4’s Aim Offsets for first and third person games? Is there a way to drive it from the Yaw and Pitch rather than a look-at target like the vid? Or perhaps a way to attach a look at target to the camera to achieve it? I’m at a bit of a loss if this is possible at the moment. Any help would be appreciated.